Breakfast Topic: Would the Raid Finder difficulty approach work for 5-man instances?

With 4.3’s introduction of the Raid Finder feature, more players than ever before have the chance to see and participate in the deaths of some of Azeroth’s most destructive villains. The design concept is simple: Take a raid that’s fairly difficult on normal mode and ridiculously hard on heroic, and simplify it to the point that 25 random people who’ve never met before can emerge victorious with a little effort. Casual players who don’t have the time to raid on a weekly schedule get to see endgame content, and heroic raiders can still flex their egos with higher ilevel loot and the knowledge that they were able to take on some of the toughest encounters in modern gaming and win.

Assuming this works and everyone remains happy with the Raid Finder system, is there a future for the Raid Finder model in the Dungeon Finder system? We know now that Blizzard has entirely revamped the 5-man system in Mists of Pandaria, offering new PvE encounter zones, timed instance runs, and no normal versions of level 85 heroic dungeons.

But what if Blizzard decided to follow the Raid Finder system instead and redesigned 5-mans with three tiers of difficulty? The first tier, the Dungeon Finder mode, would be designed to be easy enough that five puggers with no voice chat could queue for it and win. Normal mode would require five dedicated players working in coordination with one another but would still ultimately be easily conquerable without significant effort. Heroic modes would require hours of wiping, retuning of strats, and a dedicated group of players.

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Breakfast Topic: Would the Raid Finder difficulty approach work for 5-man instances? originally appeared on WoW Insider on Sat, 17 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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