Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees

Greg Street, aka Ghostcrawler (the lead systems designer), has posted some comments today dealing with the philosophy behind the talent system changes in Mists of Pandaria. He makes note that Blizzard’s been getting a lot of feedback on these changes and that it wants more. (And he’s serious, too — the devs all do listen to what the community is saying.)

Some of the more interesting points include that the new system really is giving us fewer choices overall but making sure that the choices we have actually matter. This has been a fundamental shift that Blizzard has been moving toward for the past few years, away from the cookie-cutter builds and non-choice choices. Greg even goes as far to say, “Look, we tried the talent tree model for seven years. We think it’s fundamentally flawed and unfixable.”

That’s a pretty huge thing for Blizzard to admit; kudos to Blizzard for realizing this and talking openly about it.

The full post after the break.

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Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees originally appeared on WoW Insider on Thu, 08 Dec 2011 12:12:00 EST. Please see our terms for use of feeds.

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