How flexible is too flexible when it comes to gameplay?

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Way back in the days of vanilla WoW, your character was something you were stuck with, as well as your talents. If you wanted to unlearn your talents, you were certainly welcome to do so, as long as you didn’t mind paying a lot of gold to do so. Once you made a character on that server, it stayed there. Once you chose your gender, hair and facial features, you were stuck with them. If you chose Alliance, that character remained Alliance for good.

Over the years, we’ve had a lot of small things introduced that allowed us a little more flexibility with the characters we love to play. You can change realms, factions, hair, gender, race — you can completely change who your character is at the drop of a hat. Mists of Pandaria is introducing a host of new features intended to give the game some added flexibility by allowing characters to share achievements, mounts and pets across an entire account. This means that players are no longer limited to what character they play. You can switch between characters and still have the same benefits.

There’s just one thing that Blizzard has never, ever wavered on, one last point of rigid inflexibility when it comes to the characters we play: class.

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How flexible is too flexible when it comes to gameplay? originally appeared on WoW Insider on Wed, 30 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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