Mists of Pandaria: UI Updates

If you’ve been nervous about how Blizzard intends to handle the item squish that Lead Systems Designer Greg “Ghostcrawler” Street discussed in a developer blog back in November, worry no more — we saw the solution in action first-hand at the press event. We also saw a few other notable UI updates and additions, such as the full implementation of the new talent pane, a new buff tracker, and a revamped character creation screen.

Mega Damage

Rather than compressing item levels and retuning seven years’ worth of content, the developers appear to have opted to go with the concept of Mega Damage, replacing a bunch of spare 0s with a K or an M where appropriate. When killing mobs in Pandaria, my four-digit damage was not compressed. If I hit something for 3,000 damage, it displayed as 3,000 damage. However, five-digit numbers and higher were compressed. 30,000 became 30K. It’s a very simple solution and should have very little impact on your gameplay overall.

Here’s Ghostcrawler’s explanation of the Mega Damage solution from that old dev blog:

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Mists of Pandaria: UI Updates originally appeared on WoW Insider on Mon, 19 Mar 2012 03:00:00 EST. Please see our terms for use of feeds.

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