Officers’ Quarters: Guilds struggled after Cataclysm’s raid changes

bastion of twilight

Every Monday, Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader’s Handbook, available now from No Starch Press.

As predicted, Cataclysm has had a massive impact on guilds and guild leadership. The changes to guilds in this expansion will continue to have consequences throughout the lifetime of the game. Of all those changes, none have affected PvE guilds more than Cataclysm‘s new raiding systems and philosophy.

The new endgame


In April 2010, Blizzard announced a major shift in its design philosophy for raiding: The company intended to combine lockouts for 10- and 25-man raid sizes, while placing the exact same items in both. When the changes were first announced, the community — including part of WoW Insider’s own staff — unleashed an understandable outcry. Memories of the transition from vanilla’s 40-man to The Burning Crusade’s 25-man cap haunted us. We worried whether our guilds could survive another monumental change.

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Officers’ Quarters: Guilds struggled after Cataclysm’s raid changes originally appeared on WoW Insider on Mon, 16 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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