The aesthetic consequences of new character models

This is neither a post excoriating nor exulting but rather simply contemplating the process of updating character models in World of Warcraft. I got to thinking about this when I realized that I’m always happiest when I get Well of Eternity because I like the night elf model. Tall, spare, muscular, it looks excellent in plate. There are certainly flaws to the model, but they’re concealed entirely by my gear. Night elf males have large hands, but those hands look just fine curled around a weapon, and the faces are entirely concealed behind my helmet. As you can see above, the night elf male does an excellent job of showing off the textures and details of my armor set, especially the plated legs.

Redesigning these models will have a variety of effects. As a long-time player, I have my own stylistic loves and hates. Human females look astonishingly vapid and nigh-idiotic, and their animations in melee look ludicrous to the point that I expect them to fall over every weapon swing, while gnomes and blood elves have excellent combat flow. Female undead melee are awesome to watch, but I can’t stand the bones poking through my gear. That’s part of the complication here. The models you love, someone else hates, and the models you hate, someone else loves. That’s often viewed as a cop-out — but man, if you screw up my tauren, I will burn your world. (Note: Will not actually burn your world … too lazy.)

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The aesthetic consequences of new character models originally appeared on WoW Insider on Mon, 23 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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