What signals the end of an expansion?

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Wrath of the Lich King ended on kind of a sour note for me, largely because I didn’t get to participate in my guild’s one and only 25-man heroic Lich King kill before Cataclysm launched. Part of the rankle was for personal reasons, but part of it was also that for me, that kill would have ended the expansion. Never mind that we didn’t kill Halion on heroic — that was filler content, as far as I was concerned. Wrath of the Lich King was all about the Lich King and seeing him die.

But really, it goes back farther than that. In vanilla, I had no idea what an expansion really was; my MMOG experience was limited to WoW, for the most part, with a brief dabble in City of Heroes. So terms like expansions didn’t make any sense to me until a friend explained what it meant: a new game was coming, building off the game I was already playing. No, I didn’t have to purchase it if I didn’t want to, but I wouldn’t be able to see any of the new stuff if I didn’t. And then my friend showed me just a sampling of all the cool stuff to be seen in The Burning Crusade. A beta invite later, and I was thoroughly hooked.

But there wasn’t an end to vanilla for me. One day, I was playing vanilla WoW; the next, I was tromping through the Dark Portal and headed to Outland.

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What signals the end of an expansion? originally appeared on WoW Insider on Mon, 23 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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